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sscopec: MAME ROM Information.


History:

Silent Scope (c) 1999 Konami.


- TECHNICAL -


Konami Hornet Hardware


Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), (2x) ADSP21062 (@ 36 Mhz)

Sound Chips : RF5C400 (@ 36 Mhz)


Players : 2

Control : 8-way Joystick

Buttons : 3


- TRIVIA -


Released in March 1999.


Cobra and Hornet, the 2 bosses for stage 1 have their codenames based on Konami's Cobra Hardware (which runs the 1997 fighting game "Fighting Bujitsu") and Hornet hardware (which runs Silent Scope).


The twin bosses codenamed 'Tom and Jerry' have their code name inspired by the cartoon cat and mouse duo of the same name.


The female boss, Monica is probably named after Monica Lewinsky who was the intern involved in a scandal with then president Bill Clinton.


- TIPS AND TRICKS -


* Professional Challenges : Put coins in, hold trigger, and press Start. Still holding trigger, highlight mode of your choice, then press Start(x4).


* Night Vision Challenges : Put coins in, then hold trigger and press Start. Still holding it, guide it onto the mode of your choice and press Start(x5).


* Professional Night Challenges : Put coins in, hold trigger, and press Start. Still holding trigger, highlight a mode of your choice, and press Start(x6).


- SERIES -


1. Silent Scope (1999)

2. Dark Silhouette - Silent Scope 2 (2000)

3. Silent Scope EX (2001)

4. Silent Scope 3 (2002, Sony PlayStation 2)

5. Silent Scope - Fortune Hunter (2002 - Gambling game also featuring Silent Scope EX)


- STAFF -


Executive Producers : Fumiaki Tanaka, Hiroyasu Machiguchi

Directors : Masaki Kukino, Shigenobu Matsuyama

Producer : Shigenobu Matsuyama

Game Main Programmer : Hardboilder Shin

System Programmer : Yoshihisa Inoue

Enemy & Camera Programmer : Yoshito Fukuda

Effect Programmer : Teck Niihama

Chief Designer : Masaaki Kukino

Map Designer : Yutaka Fujiwara

Character Designer : Yoshinobu Saito

Motion Designers : Hiro Moriyama Kazuya Inoue

Sound Effect : Masahiro Ikariko

Music Composer : Jimmy Weckl

Hardware Engineers : Hitoshi Konishi, Tatsuya Kobayashi, Masakatsu Watanabe, Hidekazu Yamashita, Satoshi Ueda

Mechanical Engineers: Yuji Tamura, Koichi Nishio, Hirofumi Nagao, Manabu Akita

Industrial Designers : Hiroyuki Muraki, Makiko Otomi

Product Designers : Hideaki Minoda, Hiroyuki Sugimoto

Original Game Idea : Yoshitaka Komiya


- PORTS -


* Consoles :

Sega Dreamcast (2000)

Sony PlayStation 2 (2000)

Nintendo Game Boy Advance (2002)

Microsoft XBOX (2004, "Silent Scope Complete")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.135u1 [Guru]

0.86 [Ville Linde]


WIP:

- 0.142u1: Alex Romero added clone Silent Scope (ver xxC, Ver 1.30), not working. Added timekeeper rom m48t58y-70pc1 from the clones to parent set. Changed description of 'Silent Scope (ver JZD)' to 'Silent Scope (ver xxD, Ver 1.33)' and clones 'Silent Scope (ver UAA)' to 'Silent Scope (ver xxA, Ver 1.00)' and 'Silent Scope (ver UAB)' to 'Silent Scope (ver xxB, Ver 1.20)'. Renamed (sscopea) to (sscopeb) and (sscopeb) to (sscopea).

- 0.135u1: Guru added Silent Scope (ver JZD). Renamed (sscopea) to (sscopeb) and (sscope) to (sscopea).

- 0.133u3: Changed RF5C400 sound clock speed to 16934400 Hz.

- 0.127u2: Added M48T58Y RTC/NVRAM timekeeper rom.

- 0.114u3: Added new sound1 roms ($0, 400000 - 4MB) to Silent Scope.

- 0.114u2: Ville Linde fixed a rom loading issue in Silent Scope.

- 13th April 2007: Ville Linde - Silent Scope is starting to work. Not exactly surprising, given the recent developments.

- 0.110u3: Ville Linde added dualscreen support (2x 512x384) for Silent Scope & Silent Scope 2.

- 0.104u8: Added clone Silent Scope (ver UAA). Changed parent description to 'Silent Scope (ver UAB)'.

- 0.104u1: Changed visible area to 1024x384.

- 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added support for multiple simultaneous boards (Silent Scope).

- 0.102u1: Added RF5C400 stereo sound. Changed region user4 to sound1.

- 0.102: Added 2nd ADSP21062 (36MHz) CPU and dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'.

- 0.97u2: Removed user4 roms ($c00000 and e00000).

- 0.97u1: Added ADSP21062 (36MHz) CPU3. Changed user4 to user5 roms. Added dipswitches 'Test Mode', '24/15KHz' and 'DIP2-DIP7'.

- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.

- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. Silent Scope currently passes all the tests on the first graphics board. The second board isn't emulated yet.

- 0.86: Ville Linde added Silent Scope (Konami 1999) and various other Konami PPC based games: GTI Club, Gradius 4, Silent Scope 2, Racing Jam, Racing Jam: Chapter 2, Thrill Drive, Midnight Run and Winding Heat. These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.

- 4th July 2004: Ville Linde - Presents first shots of Silent Scope (MAME driver). Don't expect these to be playable anytime soon.


Recommended Games (Cops):

Cops'n Robbers

Lupin III

Streaking

Time Limit

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Cop 01

Crackshot (Police Alley)

Street Heat

Jail Break

APB - All Points Bulletin

Chase H.Q.

Special Criminal Investigation

Special Criminal Investigation (Tourvision PCE bootleg)

Super Chase

Round Up 5 - Super Delta Force

Gang Busters

Narc

Robocop

Robocop 2

Robocop 3 (Nintendo Super System)

Vs. Freedom Force

Crime City

E-Swat

Cyber Police ESWAT (Mega-Tech)

A.B. Cop

Dead Connection

Gunbuster

Lethal Enforcers

Lethal Weapon (Nintendo Super System)

Lucky & Wild

Judge Dredd (rev LA1, prototype)

Judge Dredd (Rev C Dec. 17 1997)

Under Fire

Hard Times

Locked 'n Loaded

Virtua Cop

Virtua Cop 2

Virtua Cop 3

Die Hard Arcade / Dynamite Deka

Asian Dynamite / Dynamite Deka EX

Police Trainer

Armed Police Batrider

Dynamite Cop

Silent Scope

Silent Scope 2

Silent Scope EX

SWAT Police


Recommended Games (Shooting 3):

Operation Wolf

Operation Wolf 3

Operation Thunderbolt

Cabal

Beast Busters

Beast Busters 2nd Nightmare

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

NAM-1975

Space Gun

Spinal Breakers

Steel Gunner

Steel Gunner 2

Rail Chase

Rail Chase 2

Terminator 2 - Judgment Day

G.I. Joe

Lethal Enforcers

Lethal Enforcers II: Gun Fighters

Riot

Alien3: The Gun

Born To Fight

Dragon Gun

Jurassic Park

Jurassic Park 3

Under Fire

Locked 'n Loaded

Lord of Gun

Revolution X

Target Hits

Virtua Cop

Virtua Cop 2

Crypt Killer

Mobil Suit Gundam Final Shooting

Time Crisis

Zombie Raid

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Crazy Fight

Lethal Justice

Police Trainer

House of the Dead

House of the Dead 2

The House of the Dead III

Behind Enemy Lines

CarnEvil

Teraburst

Flame Gunner

Golgo 13

Golgo 13 Kiseki no Dandou

Invasion - The Abductors

OutTrigger

Confidential Mission

Death Crimson OX

Gun Spike

Silent Scope

Silent Scope 2

Silent Scope EX

The Typing of the Dead

Gun Survivor 2: Bio Hazard Code Veronica

Lupin The Third - The Shooting

Ranger Mission


Romset: 18960 kb / 8 files / 14.2 zip




MAME XML Output:

       <game name="sscopec" sourcefile="hornet.c" cloneof="sscope" romof="sscope">
              <description>Silent Scope (ver xxC, Ver 1.30)</description>
              <year>2000</year>
              <manufacturer>Konami</manufacturer>
              <rom name="830c01.27p" size="2097152" crc="87682449" sha1="6ccaa5bac86e947e01a6aae568a75f002421fe5b" region="user1" offset="200000"/>
              <rom name="830a08.7s" merge="830a08.7s" size="524288" crc="2805ea1d" sha1="2556a51ee98cb8f59bf081e916c69a24532196f1" region="audiocpu" offset="0"/>
              <rom name="830a14.u32" merge="830a14.u32" size="4194304" crc="335793e1" sha1="d582b53c3853abd59bc728f619a30c27cfc9497c" region="user5" offset="0"/>
              <rom name="830a13.u24" merge="830a13.u24" size="4194304" crc="d6e7877e" sha1="b4d0e17ada7dd126ec564a20e7140775b4b3fdb7" region="user5" offset="2"/>
              <rom name="830a09.16p" merge="830a09.16p" size="4194304" crc="e4b9f305" sha1="ce2c6f63bdc9374dde48d8359102b57e48b4fdeb" region="rfsnd" offset="0"/>
              <rom name="830a10.14p" merge="830a10.14p" size="4194304" crc="8b8aaf7e" sha1="49b694dc171c149056b87c15410a6bf37ff2987f" region="rfsnd" offset="400000"/>
              <rom name="m48t58y-70pc1" merge="m48t58y-70pc1" size="8192" crc="ee815325" sha1="91b10802791b68a8360c0cd6c376c0c4bbbc6fa0" region="m48t58" offset="0"/>
              <chip type="cpu" tag="maincpu" name="PowerPC 403GA" clock="32000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="cpu" tag="dsp" name="ADSP21062" clock="36000000"/>
              <chip type="cpu" tag="dsp2" name="ADSP21062" clock="36000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="rfsnd" name="RF5C400" clock="16934400"/>
              <display tag="lscreen" type="raster" rotate="0" width="512" height="384" refresh="60.000000" pixclock="11796480" htotal="512" hbend="0" hbstart="512" vtotal="384" vbend="0" vbstart="384" />
              <display tag="rscreen" type="raster" rotate="0" width="512" height="384" refresh="60.000000" pixclock="11796480" htotal="512" hbend="0" hbstart="512" vtotal="384" vbend="0" vbstart="384" />
              <sound channels="2"/>
              <input players="1" buttons="1" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Monitor Type" tag="DSW" mask="1">
                     <dipvalue name="24KHz" value="1" default="yes"/>
                     <dipvalue name="15KHz" value="0"/>
              </dipswitch>
              <dipswitch name="DIP7" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Harness" tag="DSW" mask="4">
                     <dipvalue name="JVS" value="4"/>
                     <dipvalue name="JAMMA" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="DIP5" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="DIP4" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Screen Flip (V)" tag="DSW" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Screen Flip (H)" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Test Mode" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="65536"/>
       </game>
 
 


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