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highsplt: MAME ROM Information.


History:

Space Fever High Splitter (c) 1979 Nintendo.


Space Fever High Splitter is another of Nintendo's takes on the "Space Invaders" franchise, only with a twist : if you don't quite hit the alien in the middle, you'll split the alien in two, both of which you'll have to shoot. The alien crafts are arranged in rows and they slowly move left and right across the screen. When the row reaches the edge, the ships drop down a row and move in the opposite direction (one exception : see below). As you shoot more enemies the speed will increase, as will the number of enemy bullets. You have four blocks above you that absorb the enemy shots until they are worn through, and being hit by an enemy shot will cost you a life. Sometimes a UFO will fly along the top of the screen; hit it and you'll get points and a smaller alien, hit the smaller alien and get more points.


There are three different game modes for 1- or 2-player games :

Game A : aliens go down two, up one, down two, up one.

Game B : aliens show up in one up-and-down row, they add a row each time they reach the edge and turn around.

Game C : The same as "Space Invaders" - all the aliens move as one 'block' in the same direction.


- TECHNICAL -


Main CPU : 8080 (@ 2.016 Mhz)

Sound CPU : I8035 (@ 400 Khz)

Sound Chips : DAC, SN76477 (@ 400 Khz)


Players : 2

Control : 2-way joystick

Buttons : 1


- TRIVIA -


Advertised as 'SF-Hisplitter'


- SCORING -


Lower big alien whole : 30 points

Lower small alien : 10 points

Middle big alien whole : 60 points

Middle small alien : 20 ponts

Upper big alien whole : 90 points

Upper small alien : 30 points

Big UFO : 50-300 points

Little UFO : 500 points


- TIPS AND TRICKS -


Try hitting the aliens in the middle, as hitting them on the side will split the aliens in two, giving you zero points in the process and adding to the number of shots you'll have to take to finish that round. You'll also earn more points for hitting the bigger aliens in the middle.


- SERIES -


1. Space Fever (1979)

2. Space Fever High Splitter (1979)

3. Space Fever II (Nintendo Game Boy)


- STAFF -


Characters designed by: Shigeru Miyamoto


- SOURCES -


Game's rom.

Game's picture.




MAME Info:

0.34b6 [Al Kossow]


WIP:

- 0.133u2: Team Japump added clone Space Fever High Splitter (alt Sound). Fixed rom names.

- 0.133u1: Renamed (highspla) to (highsplta).

- 0.80u2: Stefan Jokisch properly hooked up I8035 sound CPU and SN76477 sound (needs to be verified). Implemented red screen flash (when the player dies), red laser cannon flash (when the player shoots) and UFO color cycling. Added cocktail mode and documented diagnostic ROM location. Changed 'Space Fever (black and white set 1)' and '(black and white set 2)' from clones of 'Space Fever (set 1)' to parent 'Space Fever High Splitter (set 1)' and clone 'Space Fever High Splitter (set 2)'. Renmamed (sfeverbw) to (highsplt) and (sfevrbwa) to (highspla). Fixed High Splitter ROM loading (wrong sound ROM in one set). Added 'Bonus Life' and 4x 'Unused' dipswitches.

- 0.79u1: Pierpaolo Prazzoli added Space Fever (black and white set 2). Changed description of 'Space Fever (black and white)' to '(black and white set 1)'.

- 7th February 2004: Pierpaolo Prazzoli added 3 alternate versions of Space Fever to the 8080bw driver.

- 15th January 2004: Guru - Space Fever - High Splitter / Space Launcher (Nintendo 1979) arrived from Japan.

- 0.37b11: Added new cpu2 rom to clone Space Fever (black and white).

- 0.36RC2: Changed description to 'Space Fever (black and white)'.

- 0.35b12: Changed description to 'Space Fever'.

- 0.34b6: Al Kossow added 'Space Fever (B&W)' (Nintendo 1980).

- 12th August 1998: Dumped Space Fever High Splitter (set 1).


LEVELS: 1 (endless)


Recommended Games (Space Invaders):

Space Invaders

Space Invaders Part II

Return of the Invaders

Space Invaders DX

Super Space Invaders '91

Space Invaders '95 - Attack Of The Lunar Loonies

Space Invaders Anniversary

Space Invaders II

Space Stranger

Super Invader Attack

Invinco

Invinco / Deep Scan

Invinco / Head On 2

Rolling Crash / Moon Base

Space Attack

Space Attack / Head On

Space Fever

Space Fever High Splitter

Space Fighter Mark II

Space King 2

Beam Invader

Rotary Fighter

IPM Invader

Shuttle Invader

Attack Ufo

Space Intruder


Romset: 10 kb / 10 files / 8.37 zip




MAME XML Output:

       <game name="highsplt" sourcefile="n8080.c">
              <description>Space Fever High Splitter (set 1)</description>
              <year>1979</year>
              <manufacturer>Nintendo</manufacturer>
              <rom name="f1-ha-.bin" size="1024" crc="b8887351" sha1="ccd49937f1cbd7a157b3715474ccc3e8fdcea2b2" region="maincpu" offset="0"/>
              <rom name="f2-ha-.bin" size="1024" crc="cda933a7" sha1="a0447c8c98e24674081c9bf4b1ef07dc186c6e2b" region="maincpu" offset="400"/>
              <rom name="g1-ha-.bin" size="1024" crc="de17578a" sha1="d9d5dbf38331f212d2a566c60756a788e169104d" region="maincpu" offset="800"/>
              <rom name="g2-ha-.bin" size="1024" crc="f1a90948" sha1="850f27b42ca12bcba4aa95a1ad3e66206fa63554" region="maincpu" offset="c00"/>
              <rom name="hs.h1" size="1024" crc="eefb4273" sha1="853a62976a406516f10ac68dc2859399b8b7aae8" region="maincpu" offset="1000"/>
              <rom name="h2-ha-.bin" size="1024" crc="e91703e8" sha1="f58606b0c7d945e94c3fccc7ebe17ca25675e6a0" region="maincpu" offset="1400"/>
              <rom name="hs.i1" size="1024" crc="41e18df9" sha1="2212c836313775e7c507a875672c0b3635825e02" region="maincpu" offset="1800"/>
              <rom name="i2-ha-.bin" size="1024" crc="eff9f82d" sha1="5004e52dfa652ceefca9ed4210c0fa8f0591dc08" region="maincpu" offset="1c00"/>
              <rom name="ss4.bin" size="1024" crc="939e01d4" sha1="7c9ccd24e5da03831cd0aa821da17e3b81cd8381" region="audiocpu" offset="0"/>
              <rom name="f5-i-.bin" size="32" crc="c5914ec1" sha1="198875fcab36d09c8726bb21e2fdff9882f6721a" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="2016000"/>
              <chip type="cpu" tag="audiocpu" name="I8035" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <chip type="audio" tag="snsnd" name="SN76477"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="IN2" mask="12">
                     <dipvalue name="1500" value="0" default="yes"/>
                     <dipvalue name="2000" value="4"/>
                     <dipvalue name="3000" value="8"/>
                     <dipvalue name="4000" value="12"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8"/>
       </game>
 
 


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