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SNK vs. Capcom - SVC Chaos - Arcade

Publisher:SNK Corporation  ?              No-Intro:N/A
Developer:SNK Corporation  ?              GoodName:N/A
Year:2003              TOSEC:N/A
Category:Fighting              MAME:svc
Controls:N/A              Commands:View
Game Manual:N/A              Game Music:N/A

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Video
In game image of SNK vs. Capcom - SVC Chaos on the Arcade.
In Game
Title screen of SNK vs. Capcom - SVC Chaos on the Arcade.
Title Screen
Printed Circuit Board for SNK vs. Capcom - SVC Chaos.
PCB
Select Screen for SNK vs. Capcom - SVC Chaos.
Select Screen
Artwork for SNK vs. Capcom - SVC Chaos.
Artwork
Game Over Screen for SNK vs. Capcom - SVC Chaos.
Game Over Screen
High Score Screen for SNK vs. Capcom - SVC Chaos.
High Score Screen
Arcade Cabinet for SNK vs. Capcom - SVC Chaos.
Cabinet
Arcade Cabinet Marquee for SNK vs. Capcom - SVC Chaos.
Marquee
Arcade Control Panel for SNK vs. Capcom - SVC Chaos.
Control Panel
Advert for SNK vs. Capcom - SVC Chaos on the Arcade.
Advert


A one-on-one fighting game - the collaboration between Capcom and SNK - pits seventeen well-known SNK combatants against seventeen of Capcom's most famous game characters.

'SVC Chaos' primarily utilizes the command system of the "King of Fighters" series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, however, "Capcom vs. SNK 2", SvC features no air guards and lacks a 'groove system', instead focusing on quicker game play and online competition.

Each character is equipped with a basic three-bar system for executing 'Exceeds' (special attacks), with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (For example, the player can no longer increase the damage of the 'Zujou Sashi' used by Choi Bounge by tapping the buttons).

Game description from www.arcade-history.com


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