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Jungle Hunt - Arcade

Publisher:Taito  ?              No-Intro:N/A
Developer:Taito  ?              GoodName:N/A
Year:1982              TOSEC:N/A
Category:Platform              MAME:jungleh
Controls:View              Commands:N/A
Game Manual:Download              Game Music:
Download (Atari 5200)
Download (Atari 8-bit)
Download (Coleco Vision)
Download (C64)

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Also on: Apple II, Atari 2600, Atari 5200, Atari 8-bit, Coleco Vision, Commodore 64, Commodore VIC-20, Microsoft DOS, Texas Instruments TI 99/4A

 


Video
In game image of Jungle Hunt on the Arcade.
In Game
Title screen of Jungle Hunt on the Arcade.
Title Screen
Printed Circuit Board for Jungle Hunt.
PCB
Artwork for Jungle Hunt.
Artwork
Game Over Screen for Jungle Hunt.
Game Over Screen
Arcade Cabinet for Jungle Hunt.
Cabinet
Arcade Cabinet Marquee for Jungle Hunt.
Marquee
Arcade Control Panel for Jungle Hunt.
Control Panel
Advert for Jungle Hunt on the Arcade.
Advert


A jungle adventure game with 4 challenging levels, each with its own unique scenarios; in which players take on the role of a colonial period jungle explorer who is going in search of a kidnapped girl. Jungle Hunt's game-play is very similar to that of Activision's "Pitfall", a classic arcade game released on many home computer and console formats of the time.

The game's levels are as follows :

* In the first level, players must use the JUMP button to move from right to left across a series of swinging vines; avoiding the monkeys that can send the explorer falling to the ground. This level is easy to master, but players must time their jumps carefully to make it to the next vine.

* The second level is a swimming sequence. Players must guide the explorer through crocodile infested water. This level features a 'breath meter' that must be carefully watched to avoid drowning (players simply swim up to the surface to get more air). The professor is armed with a knife with which he can stab the crocodiles, but this can only be done when their mouths are not fully open.

* The third level is a rock jumping sequence. Player simply use the JUMP button to leap over rolling boulders as they climb a hill to reach the end of the level.

* The fourth and final level has players guiding the explorer through a native village. The explorer must jump the villagers while their spears are down, and eventually make their way towards the unnamed girl who is being lowered into a pot to be boiled for supper.

On completion of the game, players are rewarded with an 'I Love You' ending, and the game begins again with increased difficulty.

Game description from www.arcade-history.com


        
 


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